extends Area2D var body_in = false @export var hint:Label # Called when the node enters the scene tree for the first time. func _ready() -> void: body_entered.connect(_in) body_exited.connect(_out) hint.visible = false # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _in(body): if body.is_in_group("player"): hint.visible = true func _out(body): if body.is_in_group("player"): hint.visible = false