[gd_scene load_steps=2 format=3] [ext_resource type="Texture2D" path="res://assets/game/signs/direction_sign_left.png" id="1_texture"] [node name="DirectionSignLeft" type="Node2D"] [node name="Sprite" type="Sprite2D" parent="."] texture_filter = 1 texture = ExtResource("1_texture")