extends Area2D var ok = true # Called when the node enters the scene tree for the first time. func _ready() -> void: body_entered.connect(_in) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _in(body): if body.is_in_group("player") and ok : body.velocity.x = 300 body.reset_jump() ok = false get_tree().create_timer(0.2).timeout.connect(reset) func reset(): ok = true