extends Area2D @export var label:Label # Called when the node enters the scene tree for the first time. func _ready() -> void: body_entered.connect(set_spownpoint) body_exited.connect(out) label.visible = false # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func set_spownpoint(body): if body.is_in_group("player"): body.respownpoint = global_position label.visible = true func out(body): if body.is_in_group("player"): get_tree().create_timer(1).timeout.connect(off) func off(): label.visible = false