extends Area2D # Called when the node enters the scene tree for the first time. func _ready() -> void: body_entered.connect(take_damage) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func take_damage(body): if body.is_in_group("player"): body.take_damage(1) if body.health <= 0: return body.global_position = body.respownpoint