[gd_scene load_steps=5 format=3] [ext_resource type="Texture2D" path="res://assets/game/vegetation/tree_canopy_left.png" id="1_left"] [ext_resource type="Texture2D" path="res://assets/game/vegetation/tree_canopy_middle.png" id="2_middle"] [ext_resource type="Texture2D" path="res://assets/game/vegetation/tree_canopy_right.png" id="3_right"] [ext_resource type="Texture2D" path="res://assets/game/vegetation/tree_trunk.png" id="4_trunk"] [node name="TreeSmall" type="Node2D"] [node name="CanopyLeft" type="Sprite2D" parent="."] texture_filter = 1 position = Vector2(-18, -18) texture = ExtResource("1_left") [node name="CanopyMiddle" type="Sprite2D" parent="."] texture_filter = 1 position = Vector2(0, -18) texture = ExtResource("2_middle") [node name="CanopyRight" type="Sprite2D" parent="."] texture_filter = 1 position = Vector2(18, -18) texture = ExtResource("3_right") [node name="Trunk" type="Sprite2D" parent="."] texture_filter = 1 texture = ExtResource("4_trunk")