[gd_scene load_steps=3 format=3] [ext_resource type="Texture2D" path="res://assets/game/collectibles/coin_gold_thin.png" id="1_texture"] [sub_resource type="RectangleShape2D" id="Shape_coin"] size = Vector2(7, 13) [node name="CoinGoldThin" type="Area2D" groups=["collectible"]] collision_layer = 16 collision_mask = 2 [node name="Sprite" type="Sprite2D" parent="."] texture_filter = 1 texture = ExtResource("1_texture") [node name="PickupArea" type="CollisionShape2D" parent="."] shape = SubResource("Shape_coin")