extends Area2D @export var label:Label # Called when the node enters the scene tree for the first time. func _ready() -> void: body_entered.connect(win) label.visible = false # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func win(body): if body.is_in_group("player"): label.visible = true body.set_physics_process(false) body.velocity = Vector2.ZERO