Files
National-Day/left_whirling_blade_move.gd
2026-10-07 17:58:02 +08:00

36 lines
803 B
GDScript

extends Area2D
const SPEED = 200
@onready var animated = $AnimatedSprite2D
var target : Node2D = null
var trans : bool
var direction
@onready var timer = $Timer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
animated.play("ROLL")
timer.start()
direction = -1
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
global_position.x += direction * SPEED * delta
if target:
if target.has_method("take_damage"):
target.take_damage(1)
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("Player"):
target = body
func _on_body_exited(body: Node2D) -> void:
if body.is_in_group("Player"):
target = null
func _on_timer_timeout() -> void:
direction *= -1
timer.start()