extends Area2D @onready var animated = $AnimatedSprite2D var target : Node2D = null # Called when the node enters the scene tree for the first time. func _ready() -> void: animated.play("ROLL") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if target: if target.has_method("take_damage"): target.take_damage(1) func _on_body_entered(body: Node2D) -> void: if body.is_in_group("Player"): target = body func _on_body_exited(body: Node2D) -> void: if body.is_in_group("Player"): target = null