extends Area2D @onready var animated = $Animation_flag # Called when the node enters the scene tree for the first time. func _ready() -> void: animated.play("NULL") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_body_entered(body: Node2D) -> void: if body.is_in_group("Player"): animated.play("ROLL") body.respawn_position = global_position await animated.animation_finished animated.play("YES") monitoring = false