homework
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extends Area2D
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const SPEED = 200
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@onready var animated = $AnimatedSprite2D
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var target : Node2D = null
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var trans : bool
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var direction
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@onready var timer = $Timer
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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animated.play("ROLL")
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timer.start()
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direction = 1
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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global_position.x += direction * SPEED * delta
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if target:
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if target.has_method("take_damage"):
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target.take_damage(1)
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func _on_body_entered(body: Node2D) -> void:
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if body.is_in_group("Player"):
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target = body
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func _on_body_exited(body: Node2D) -> void:
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if body.is_in_group("Player"):
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target = null
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func _on_timer_timeout() -> void:
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direction *= -1
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timer.start()
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