homework
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extends Area2D
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@onready var animated = $Animation_flag
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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animated.play("NULL")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_body_entered(body: Node2D) -> void:
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if body.is_in_group("Player"):
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animated.play("ROLL")
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body.respawn_position = global_position
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await animated.animation_finished
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animated.play("YES")
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monitoring = false
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