//! inline cache(IC)字节码流辅助函数。 //! //! 汇聚全部 IC 读写/清零逻辑——属性分发与成员更新 handler 都经由此处,IC 格式 //! 变更(如未来的 side-table 迁移)只需改这一个文件。 //! //! IC 项格式(操作码后 3 个扩展字): //! ext0 = shape_id(24 位) //! ext1 = slot_index(32 位) //! ext2 = proto_depth(u8,0 = 接收者自身属性) use crate::vm_trace; use oxide_bytecode::opcode::{self, Instr}; use oxide_types::object::JsObject; use oxide_types::value::JsValue; /// 读取 `pc` 处 IC 指令后的三个扩展字,把 `pc` 前进越过它们, /// 返回解码的 `(shape_id, slot, proto_depth)`。 pub(crate) fn read_ic_entry(bytecode: &[Instr], pc: &mut usize) -> (u32, u32, u8) { let ext0 = bytecode[*pc]; let ext1 = bytecode[*pc + 1]; let ext2 = bytecode[*pc + 2]; *pc += 3; (ext0 & 0x00FF_FFFF, ext1, (ext2 & 0xFF) as u8) } /// 把解析出的 `(shape_id, slot, proto_depth)` 写回 `pc - 3` 处的三个 IC 扩展字 /// (位于当前指令之前)。IC 未命中并完成属性解析后调用。 pub(crate) fn write_ic_back(bytecode: &mut [Instr], pc: usize, shape_id: u32, slot_index: u32, proto_depth: u8) { debug_assert!(pc >= 3, "IC write-back requires 3 extension words before pc"); vm_trace!("write_ic_back: pc={} shape_id={} slot={} depth={}", pc, shape_id, slot_index, proto_depth); bytecode[pc - 3] = shape_id & 0x00FF_FFFF; bytecode[pc - 2] = slot_index; bytecode[pc - 1] = proto_depth as u32; } /// 把流中所有 IC 扩展字清零,使全部缓存 shape 失效。 pub(crate) fn clear_ic_caches(bytecode: &mut [Instr]) { let mut i = 0; while i < bytecode.len() { let op = opcode::opcode(bytecode[i]); if op.has_ic_ext_words() { if i + 3 < bytecode.len() { bytecode[i + 1] = 0; bytecode[i + 2] = 0; bytecode[i + 3] = 0; } i += 4; } else { i += 1; } } } /// 沿原型链上溯 `proto_depth` 步,返回目标对象的裸指针(链不足时返回 null)。 #[inline(always)] fn resolve_proto_target_raw(obj: *const JsObject, proto_depth: u8) -> *const JsObject { if proto_depth == 0 { return obj; } let obj_ref = unsafe { &*obj }; let mut cursor = obj_ref.proto(); for _ in 0..proto_depth { if !cursor.is_object() { return std::ptr::null(); } let proto_ptr = cursor.as_js_object_ptr(); if proto_ptr.is_null() { return std::ptr::null(); } cursor = unsafe { (*proto_ptr).proto() }; } if cursor.is_object() { let ptr = cursor.as_js_object_ptr(); if !ptr.is_null() { return ptr as *const JsObject; } } std::ptr::null() } #[inline(always)] pub(crate) fn ic_get_hit(obj: &JsObject, shape_id: u32, slot_index: u32, proto_depth: u8) -> Option { if shape_id == 0 { return None; } if proto_depth == 0 { if obj.shape_id() == shape_id && slot_index < obj.prop_vec_len() as u32 { let v = obj.get_prop_shape(slot_index); eprintln!( "[DBG] ic_get_hit shape={} slot={} apc={} v={:?}", shape_id, slot_index, obj.array_prop_count, v ); return Some(v); } return None; } let target = resolve_proto_target_raw(obj as *const JsObject, proto_depth); if target.is_null() { return None; } let target_ref = unsafe { &*target }; if target_ref.shape_id() == shape_id && slot_index < target_ref.prop_vec_len() as u32 { Some(target_ref.get_prop_shape(slot_index)) } else { None } } #[inline(always)] pub(crate) fn ic_set_hit(obj: &mut JsObject, shape_id: u32, slot_index: u32, proto_depth: u8, value: JsValue) -> bool { if shape_id == 0 { return false; } if proto_depth == 0 { if obj.shape_id() == shape_id && slot_index < obj.prop_vec_len() as u32 { obj.set_prop_shape(slot_index, value); return true; } return false; } let target = resolve_proto_target_raw(obj as *const JsObject, proto_depth); if target.is_null() { return false; } let target_ref = unsafe { &*target }; if target_ref.shape_id() == shape_id && slot_index < target_ref.prop_vec_len() as u32 { unsafe { &mut *(target as *mut JsObject) }.set_prop_shape(slot_index, value); true } else { false } }