feat: 支持 Math 对象及核心成员方法
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@@ -0,0 +1,167 @@
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use oxide_types::value::JsValue;
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use crate::coercion;
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use crate::native::NativeResult;
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use crate::vm::Vm;
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fn num(vm: &Vm, reg: u8) -> f64 {
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coercion::to_number(vm.reg(reg), vm.kernel().string_forge().as_ref())
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}
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fn arg1(vm: &Vm, args: &[u8]) -> f64 {
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if args.len() < 2 {
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f64::NAN
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} else {
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num(vm, args[1])
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}
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}
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fn arg2(vm: &Vm, args: &[u8]) -> (f64, f64) {
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(
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if args.len() > 1 {
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num(vm, args[1])
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} else {
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f64::NAN
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},
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if args.len() > 2 {
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num(vm, args[2])
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} else {
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f64::NAN
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},
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)
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}
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pub fn math_abs(vm: &mut Vm, args: &[u8]) -> NativeResult {
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if args.len() < 2 {
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return Ok(JsValue::float(f64::NAN));
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}
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let x = vm.reg(args[1]);
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if x.is_int() {
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Ok(JsValue::int(x.as_int().abs()))
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} else {
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Ok(JsValue::float(num(vm, args[1]).abs()))
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}
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}
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macro_rules! math_unary {
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($name:ident, $op:ident) => {
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pub fn $name(vm: &mut Vm, args: &[u8]) -> NativeResult {
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Ok(JsValue::float(arg1(vm, args).$op()))
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}
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};
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}
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math_unary!(math_acos, acos);
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math_unary!(math_acosh, acosh);
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math_unary!(math_asin, asin);
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math_unary!(math_asinh, asinh);
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math_unary!(math_atan, atan);
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math_unary!(math_atanh, atanh);
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math_unary!(math_cbrt, cbrt);
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math_unary!(math_ceil, ceil);
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math_unary!(math_cos, cos);
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math_unary!(math_cosh, cosh);
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math_unary!(math_exp, exp);
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math_unary!(math_expm1, exp_m1);
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math_unary!(math_floor, floor);
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math_unary!(math_log, ln);
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math_unary!(math_log10, log10);
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math_unary!(math_log1p, ln_1p);
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math_unary!(math_log2, log2);
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math_unary!(math_sin, sin);
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math_unary!(math_sinh, sinh);
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math_unary!(math_sqrt, sqrt);
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math_unary!(math_tan, tan);
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math_unary!(math_tanh, tanh);
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math_unary!(math_trunc, trunc);
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pub fn math_atan2(vm: &mut Vm, args: &[u8]) -> NativeResult {
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let (a, b) = arg2(vm, args);
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Ok(JsValue::float(a.atan2(b)))
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}
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pub fn math_round(vm: &mut Vm, args: &[u8]) -> NativeResult {
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let x = arg1(vm, args);
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let r = if x < 0.0 {
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(x - 0.5).ceil()
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} else {
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(x + 0.5).floor()
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};
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Ok(JsValue::float(r))
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}
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pub fn math_sign(vm: &mut Vm, args: &[u8]) -> NativeResult {
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let x = arg1(vm, args);
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if x.is_nan() {
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Ok(JsValue::float(f64::NAN))
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} else if x > 0.0 {
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Ok(JsValue::int(1))
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} else if x < 0.0 {
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Ok(JsValue::int(-1))
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} else {
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Ok(JsValue::float(x))
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}
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}
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pub fn math_clz32(vm: &mut Vm, args: &[u8]) -> NativeResult {
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let n = arg1(vm, args) as u32;
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Ok(JsValue::int(n.leading_zeros() as i32))
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}
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pub fn math_fround(vm: &mut Vm, args: &[u8]) -> NativeResult {
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Ok(JsValue::float(arg1(vm, args) as f32 as f64))
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}
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pub fn math_hypot(vm: &mut Vm, args: &[u8]) -> NativeResult {
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let (a, b) = arg2(vm, args);
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Ok(JsValue::float(a.hypot(b)))
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}
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pub fn math_imul(vm: &mut Vm, args: &[u8]) -> NativeResult {
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let (a, b) = arg2(vm, args);
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Ok(JsValue::int((a as i32).wrapping_mul(b as i32)))
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}
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pub fn math_pow(vm: &mut Vm, args: &[u8]) -> NativeResult {
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let (a, b) = arg2(vm, args);
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Ok(JsValue::float(a.powf(b)))
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}
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pub fn math_max(vm: &mut Vm, args: &[u8]) -> NativeResult {
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if args.len() < 2 {
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return Ok(JsValue::float(f64::NEG_INFINITY));
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}
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let mut m = f64::NEG_INFINITY;
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for &r in args.iter().skip(1) {
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let x = num(vm, r);
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if x.is_nan() {
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return Ok(JsValue::float(f64::NAN));
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}
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if x > m {
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m = x;
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}
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}
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Ok(JsValue::float(m))
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}
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pub fn math_min(vm: &mut Vm, args: &[u8]) -> NativeResult {
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if args.len() < 2 {
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return Ok(JsValue::float(f64::INFINITY));
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}
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let mut m = f64::INFINITY;
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for &r in args.iter().skip(1) {
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let x = num(vm, r);
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if x.is_nan() {
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return Ok(JsValue::float(f64::NAN));
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}
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if x < m {
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m = x;
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}
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}
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Ok(JsValue::float(m))
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}
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pub fn math_random(vm: &mut Vm, _args: &[u8]) -> NativeResult {
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vm.step_rng();
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Ok(JsValue::float(vm.math_rng_value()))
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}
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