refactor: 符号属性键核心推导改经 realm 维度编码

This commit is contained in:
2026-10-07 02:37:33 +00:00
parent 28d21e7929
commit e5d2f8e4f1
7 changed files with 37 additions and 48 deletions
+6 -8
View File
@@ -90,27 +90,25 @@ impl GcState {
}
}
/// Symbol 的 intern 状态。
/// 每 realm 一份的 Symbol intern 状态。
///
/// 符号下标 `0..WELL_KNOWN_SYMBOL_COUNT` 保留给 well-known symbol(描述取内建
/// 名表),用户 `Symbol()`/`Symbol.for()` 的下标自此区间之后递增,
/// `symbol_descriptions` 只存用户符号描述。
/// 符号下标是 realm 内局部下标:`0..WELL_KNOWN_SYMBOL_COUNT` 保留给
/// well-known symbol(描述取内建名表),用户 `Symbol()`/`Symbol.for()` 的
/// 局部下标自此区间之后递增,`symbol_descriptions` 只存用户符号描述。
/// 局部下标由描述槽数自然递增,每 realm 独立计数。
pub(crate) struct SymbolState {
pub(crate) symbol_counter: u32,
pub(crate) symbol_descriptions: Vec<Option<String>>,
pub(crate) symbol_registry: HashMap<String, u32>,
}
impl SymbolState {
pub(crate) fn reset(&mut self) {
self.symbol_counter = 0;
self.symbol_descriptions.clear();
self.symbol_registry.clear();
}
pub(crate) fn intern(&mut self, description: Option<String>) -> u32 {
self.symbol_counter = self.symbol_counter.wrapping_add(1);
// 用户符号下标顺延到 well-known 保留区间之后,与 well-known 下标空间不重叠。
// 用户符号局部下标顺延到 well-known 保留区间之后,与 well-known 下标空间不重叠。
let idx = WELL_KNOWN_SYMBOL_COUNT + self.symbol_descriptions.len() as u32;
self.symbol_descriptions.push(description);
idx